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Factory pattern archive

Factory Builds

Choose a starter layout by phase and factory problem. Each card names the product, parts, startup order, community result, and the first failure to watch.

Starter layoutsCommunity results labeled3 starter patternsv1.0.6

Before copying a build

Use the linked gameplay as a reference, then test the layout on your current patch with one product. Exact throughput depends on spacing, object loss, and the rest of the factory.

SHORT / VISIBLE / RESETTABLE
Community result

Early Duck Funnel

A short open funnel for learning panel placement and seeing exactly where the first feed stalls.

Phase 1Goal: reliabilityReported source rate: 12/min base, 30/min upgraded

Parts: one Duck Automater, basic panels, one wide funnel, and a short final lane. Keep every turn visible and leave room to grab a stuck Duck. The reported rates describe machine output; the Maw receives less if the lane leaks or jams.

Startup order

  1. Place the Automater where its output remains visible from the Maw approach.
  2. Build the shortest lane that can catch one Duck without a bounce or floor escape.
  3. Run one Duck and adjust only the first panel it touches incorrectly.
  4. Run a small batch before upgrading the machine or adding a second source.

First failure to watch

Watch the first narrowing point. If two Ducks meet there and one leaves the lane, widen that transition before adding more movement force.

Validation

Count machine output separately from successful Maw feeds. A clean result is a visible lane that resets itself after a short batch; this card does not claim a guaranteed delivered-per-minute rate.

WIDE TRANSITIONNO HARD INNER CORNER
Wide turns, fewer stalls

Slick Panel Register Lane

A wider low-friction path that reduces edge catches when the Cash Register shape rotates in transport.

Phase 2Goal: anti-stallThroughput: test in your factory

Parts: slick panels where available, wider turns, a visible final drop. Test transport with one Register before filling the line.

Startup order

  1. Prove the final drop into the Maw with one manually carried Register.
  2. Build backward from that drop with broad, low-angle transitions.
  3. Add movement force only after the Register can pass each corner without catching.
  4. Release a small batch and watch whether rotation changes at the same edge each time.

First failure to watch

The inner edge of a turn is the first inspection point. A Register that catches there needs more clearance or a softer transition, not automatically more Fan power.

Validation

A useful test ends with several Registers reaching the Maw without manual rescue. Record the failure location rather than assigning a throughput number to an unmeasured layout.

Community recipe

Three-Input Anomaly Staging

One Duck, one Cash Register, and one intact Piñata wait in separate lanes before entering the Anomaly Crafter.

Phase 4Recipe: 1 + 1 + 1Reported Anomaly value: about $1M

Parts: three independent input lanes, a visible buffer for each ingredient, and one controlled transition into the Anomaly Crafter. The recipe is well supported; the reported value remains a community observation.

Startup order

  1. Run one Duck through its lane and stop it in the staging zone.
  2. Repeat with one Cash Register, then one intact Piñata.
  3. Confirm all three ingredients are visible before releasing the complete set.
  4. Observe which lane is empty when the next craft pauses, then change only that lane.

First failure to watch

Watch for Duck overproduction covering the larger ingredients or entering the Crafter without a complete set. Throttle the fastest lane before expanding the slowest one.

Validation

A passing test produces repeated Anomalies from complete 1 + 1 + 1 sets without manual sorting between cycles. Measure consistency before attempting to optimize speed.

Copy checklist

Record these details before rebuilding

Note the phase, target product, required tools, startup order, known failure points, and patch version. Test the copied layout with one product before filling the line.

BUILD COPY CHECKLIST
  • PHASE / TARGET PRODUCTREQUIRED
  • TOOLS / MACHINESREQUIRED
  • STARTUP ORDERREQUIRED
  • KNOWN FAILURE POINTSREQUIRED
  • PATCH VERSIONREQUIRED
  • MEASURED THROUGHPUTOPTIONAL