PHASE 4 PRODUCTION // Duck + Register + Piñata → AnomalyObserved on release build
Final production work order

Phase 4 Automation

Feed one Duck, one Cash Register, and one Piñata into the Anomaly Crafter. Keep the three ingredient lanes separate until a visible staging zone so the missing input is obvious.

Pattern observedv1.0.5Throughput varies by setup

Quick answer

The community-consensus recipe is 1 Duck + 1 Cash Register + 1 Piñata → 1 Anomaly. Build one lane for each ingredient, stage one complete set, then send the set into the Anomaly Crafter without letting one ingredient bury the other two.

Community results: recipe and value

InputAmount per craftTransport risk
Duck1Fast stream can overfill staging
Cash Register1Bulky shape catches narrow turns
Piñata1Keep intact until the Crafter
Result: Anomaly1Reported value is about $1,000,000 in one release-build save

Current community guides agree on the three-item recipe. The $1 million value is a community observation; confirm the current payout in your own save.

Build order

Prove the Duck lane

Throttle the fast input so only one Duck waits for each craft. A Duck pile can hide the other ingredients.

Prove the Register and Piñata lanes

Keep both shapes intact and physically separate. A jam in one input should not stop you from seeing whether the other arrives.

Create a staging zone

Give each input a visible buffer before the final interaction. You should be able to look at the staging area and see which ingredient is missing.

Synchronize the final feed

Release the staged inputs in the required sequence or combination. Change the gate timing only after every lane can refill reliably.

Scale the bottleneck

Add capacity to the input that actually starves the cycle. More product on a blocked lane increases loose-item load and reduces clarity.

Bottleneck diagnosis

SymptomLikely layerFirst test
Machine stops while lane is emptyProduction / unlockTest the machine alone
Objects leave machine but staging stays emptyTransportWatch the first hard turn
Two inputs pile up while one is missingLane imbalanceTrace only the missing input
All inputs arrive but result stallsFinal timing / placementRun one controlled batch
Whole area becomes unstableLoose product loadClear items, restart one lane

Patch-aware controls

v1.0.5 added the Panel Rack and Clear Items controls, plus rotation reset and input-rebinding improvements. Use those recovery tools while iterating instead of preserving a broken pileup.

When to browse a build

Copy a community pattern when it documents the phase, required parts, startup order, failure points, and patch. A screenshot without those details is inspiration, not a reproducible build. See the Three-Input Staging build.