PROGRESSION FILE // Current behavior: v1.0.5Phase 3 launch event changed in v1.0.2
Work order routing

Progression: what next?

A practical phase-by-phase route for the point where the factory is running but the next objective is unclear. Updated after the first launch patches.

Verified v1.0.5Last checked Aug 25, 2026

Quick answer

Project P.I.T.T. progression revolves around feeding the current product, earning and spending currency, opening the next production phase, then learning a new product and set of tools. When stuck, check the current terminal, newly unlocked physical controls, and any item that may have fallen out of reach before rebuilding the whole factory.

Phase 1 — Ducks

Feed the first Duck for QWACK!, then turn the manual route into one short visible lane. Community testing reports about 12 Ducks/min from the base Automater and 30 Ducks/min after its spawn upgrade; use those as rough baselines, not guaranteed rates.

  • Keep the first lane short and visible.
  • Learn which tool tab owns building pieces and which control acts on them.
  • Clear loose ducks if a pile hides the real path failure.

Phase 2 — Cash Registers

Cash Registers are bulkier than Ducks and expose narrow corners quickly. Widen transitions, use slick panels where a shape catches, and separate production from transport so you can tell which system is limiting progress.

If your build works intermittently, open the Slick Panel Register Lane pattern before adding more production.

Phase 3 — Piñatas

Current builds no longer use the destructive launch event removed shortly after release. Piñatas need a wider, softer route than Ducks. One recorded save valued a complete Piñata at about $10,000, individual Candy at about $125, and the automatic Piñata machine at about $10 million; check your terminal before buying.

Launch-guide warning

Any guide that tells you to rely on the original Phase 3 destructive event may be outdated. Check its patch date.

Phase 4 — Anomalies

The community-consensus recipe is 1 Duck + 1 Cash Register + 1 Piñata → 1 Anomaly. Keep the three inputs in separate lanes, stage one complete set, then feed the Anomaly Crafter. A recorded release-build save valued an Anomaly at about $1 million. See the Phase 4 Automation Guide for the full layout.

Endings and cleanup

After the main production arc, remaining work divides into achievements, hidden puzzles, the main ending, and the secret route. Use the Achievement Tracker to separate long-term economy, combo, throughput, puzzle, and ending objectives.

Universal “stuck” checklist

  1. Confirm you are on v1.0.5 or later.
  2. Read the currently active terminal and inspect nearby physical buttons.
  3. Check the Tools tab and any newly purchased or unlocked equipment.
  4. Use Clear Items to expose the real state of a clogged build.
  5. Look for a key item or ore that may have become unreachable; v1.0.5 includes recovery fixes.
  6. Use the What Should I Do Next? helper for a phase-specific route.

Progression FAQ

What should I check first when progression stops?

Read the active terminal, inspect newly unlocked physical controls, and look for a key item that fell out of reach before rebuilding the factory.

Does Phase 3 still destroy the factory?

No. The scripted destructive event was removed shortly after launch. Current v1.0.5 progression does not rely on it.

What is the Anomaly recipe?

Community results agree on 1 Duck + 1 Cash Register + 1 Piñata for one Anomaly.

Should I open the secret route before the ordinary ending?

Yes, if you want both routes in one save. Finish the upper-facility puzzle chain and keypad route before committing to the obvious ending.