CURRENT-PATCH FILE // v1.0.5Official · observed · community
Phase 2 logistics

Cash Register automation without copied Duck geometry

Cash Registers catch edges and punish narrow handoffs. Separate impact, transfer, transport, and catch so every failure has one visible cause.

v1.0.5

Quick answer

Use a soft landing, a controlled lateral handoff, a low-friction lane, and local airflow. Test manual and automatic entrances separately before merging them. Do not increase production while the first pile is still growing.

Recommended chain

Source → Cushion landing → Piston or local Fan handoff → Slick transport → wide catch → Maw. Cushion solves rebound; Slick solves friction; a Piston solves a short controlled transfer; a stronger Fan solves only a correctly aligned section that still loses momentum.

Test in this order

  1. Send several manual Cash Registers through the empty route.
  2. Test the automatic entrance alone.
  3. Test the manual entrance alone.
  4. Merge them and watch the first growing pile.
  5. Run a sustained batch before buying production speed.

One recorded run shows $1,000 Cushion Panels, $2,000 Slick Panels, and an $11,000 Industrial Fan in one run. Prices can change with patches or progression; check your own terminal.

Stop polishing near Phase 3

The original destructive Phase 3 event was removed by the developer on August 20, 2026, but an old save may still contain debris or an unstable pre-fix layout. Keep a working line and reserve funds instead of making a cosmetic rebuild.

Sources and evidence

Observed prices also appear in the community Cash Register guide. Phase-transition status comes from developer Steam announcements.

Evidence policy